Hay Day chicken in a warm, tactile farm environment

Capacity case

Hay Day

Supercell

Case study ↓

What the work proves

Working directly with Supercell, we translated the game’s warmth, character and unmistakable charm into a cohesive, tactile 3D visual language.

Client
Supercell
DAMN! role
3D visual direction, art direction, visual development and full CG production
Visual direction explorationView the complete image

Hay Day 3D visual direction exploration featuring the redesigned chicken, coop and cherry tree

Capacity, made visible

What clients can take from this project.

  1. 01

    Define the world

    As Hay Day’s CG needs expanded across production partners, Supercell wanted a clearer set of principles for building the world. The brief was to establish a visual foundation, not simply polish another image.

  2. 02

    Make Hay Day tangible

    We translated the warmth and simplicity of the 2D art into friendly silhouettes, tactile materials and carefully abstracted detail. Every choice was tested against the same question: does this still feel unmistakably Hay Day?

  3. 03

    Prove the system

    DAMN! redesigned the chicken and built every CG element in the scene from scratch, showing how character, environment, foliage, clouds, light and atmosphere could come together under one visual direction.

Behind the workMaking-of and process

Hay Day 3D visual direction making-of

Credits and scope

Client: Supercell. Working closely with Supercell’s Hay Day team, DAMN! was given the creative freedom to explore how the game’s warmth, character and unmistakable charm could translate into a cohesive 3D visual language.

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